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AI Insights · Timothy · October 2022

Top 5 Anime Games Performance in Latin America Q3 2022

Explore the performance of the top 5 anime games in Latin America during Q3 2022, with insights into downloads, revenue, and active users.

Top 5 Anime Games Performance in Latin America Q3 2022

The third quarter of 2022 witnessed notable trends in the performance of the top 5 anime games on a unified platform in Latin America. Here, we break down the weekly downloads, revenue, and active user trends for these popular titles. The data is sourced from Sensor Tower, where more in-depth insights can be found.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a varied performance in weekly revenue, peaking at around $48.6K in mid-July and ending the quarter at approximately $32.3K. Weekly downloads showcased a gradual decline from 221K at the start of the quarter to nearly 114K by the end. Weekly active users fluctuated, starting at 823K in late June, dipping to around 552K in early August, and then recovering to 738K by the end of September.

DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., experienced a significant spike in weekly revenue in early July, reaching approximately $66.4K, before stabilizing around $22K by the end of the quarter. Weekly downloads saw a steady decline from 181K in early July to about 79K in late September. The game maintained a consistent weekly active user base, hovering around 320K throughout the quarter.

Saint Seiya: Legend of Justice by HOOLAI GAME LIMITED had a strong debut, with weekly revenue peaking at $229K in late July. However, this figure gradually decreased to approximately $130K by the end of September. Weekly downloads witnessed a sharp drop from 592K in mid-July to just under 20K by the end of the quarter. Weekly active users initially spiked to around 344K in mid-July, but later settled to roughly 155K by late September.

ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., showed a varied revenue trend, peaking at $28.9K in late July and ending the quarter at around $8K. Weekly downloads showed a general upward trend, starting at 60.8K in late June and reaching approximately 66.4K by September’s end. Weekly active users increased steadily from 189K to 221K over the quarter.

NARUTO X BORUTO NINJA VOLTAGE, also by Bandai Namco Entertainment Inc., experienced relatively stable weekly revenue, ranging from $2.4K to $6.8K, peaking in early July. Weekly downloads remained consistent, fluctuating between 48K and 60.6K throughout the quarter. The game’s weekly active users were steady, starting at 183K in late June and ending at about 165K by late September.

These data points highlight the dynamic nature of the anime gaming market in Latin America during Q3 2022. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022